Week of 5/15/2017 through 5/19/2017

Animation I

The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Chapter 8

Week of 5/8/2017 through 5/12/2017

Animation I

The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Chapter 8

Week of 5/1/2017 through 5/5/2017

Animation I

The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Chapter 8 of Maya 2016. They will learn to set keyframes to establish the movement scheme for an object; import objects into a scene; create the feeling of weight and mass for an animated object using scale animation; read animation curves in the Graph Editor; differentiate among different animation principles such as squash, stretch, anticipation, and follow-through; set up a hierarchy for better animation control; transfer animation between objects; create text; create motion trails and animate objects along a path; set up models for animation; use selection handles to speed up workflow; and animate objects in time with each other.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Chapter 8

Week of 4/24/2017 through 4/28/2017

Animation I

The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Individual Project

Week of 4/18/2017 through 4/21/2017

Animation I

The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Individual Project

Week of 4/10/2017 through 4/13/2017

Animation I

The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on an individual 3D modeling project in Autodesk Maya 2016. The students will be creating their own 3D model of something that interests them.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Individual Project

Week of 4/3/2017 through 4/7/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 3/27/2017 through 3/31/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 3/20/2017 through 3/24/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 3/6/2017 through 3/10/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects