Week of 12/4/2017 through 12/8/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 5

 

Animation II

In Chapter 4, the students will learn to implement box modeling, employ build-out modeling, sculpt polygons, and use retopology tools.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 4, the students will learn to implement box modeling, employ build-out modeling, sculpt polygons, and use retopology tools.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 4 Projects

Week of 11/27/2017 through 12/1/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 5

 

Animation II

In Chapter 4, the students will learn to implement box modeling, employ build-out modeling, sculpt polygons, and use retopology tools.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 4, the students will learn to implement box modeling, employ build-out modeling, sculpt polygons, and use retopology tools.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 4 Projects

Week of 11/13/2017 through 11/17/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 11/6/2017 through 11/10/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 10/30/17 through 11/3/17

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 10/23/2017 through 10/27/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 10/16/2017 through 10/19/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 10/9/2017 through 10/13/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 10/2/2017 through 10/6/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 3

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 9/25/2017 through 9/29/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 3

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects