**Animation I**

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

**TEKS** – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

**Activity – **The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

**Materials** – Autodesk Maya 2016 and the Internet

**Evaluation** – Autodesk Maya 2016 Lesson 4

**Animation II**

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

**TEKS – **1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

**Activity** – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

**Materials** – Mastering Audodesk Maya 2016 by Todd Palamar

**Evaluation **– Mastering Autodesk Maya Chapter 3 Projects