Week of 3/20/2017 through 3/24/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 3/6/2017 through 3/10/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 2/27/2017 through 3/3/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 2/21/2017 through 2/24/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 7. In Lesson 7, they will learn to differentiate between different shader types, create and edit shader networks in the Hypershade window, apply shaders and textures to a model, set up UVs on a model for the best texture placement, understand the steps to set up texture images to fit a model’s UV layout, tweak UVs to align texture details, and use Maya’s toon shading to create a cartoon look.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 7 Projects

Week of 2/13/2017 through 2/17/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 6 (building a child’s airplane toy)

Week of 2/6/2017 through 2/10/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 6 (building a child’s airplane toy)

Week of 1/30/2017 through 2/3/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 6 (building a child’s airplane toy)

Week of 1/23/2017 through 1/27/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 6 (building a child’s airplane toy)

Week of 1/17/2017 through 1/20/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 6. In Lesson 6, they will learn to use bevels and extrusions efficiently, manipulate curves to create poly meshes with Revolves and Loft Surfaces, create a shape with a path extrusion, use reference images to shape the models, see how to set up views with grid lines to align reference images for modeling, see how images are lined up to make reference images for modeling, work in the Hypershade to assign image maps to objects in the scene, and use a Boolean operation to cut holes in a mesh.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 6 (building a child’s airplane toy)

Week of 1/9/2017 through 1/13/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 5. In Lesson 5, they will learn to use the surfacing techniques (Loft, Set planar, and Revolve) to create surfaces, convert NURBS geometry into polygons, create polygon meshes directly from NURBS techniques, model a pair of glass candle holders and convert them to polygons, create CV curves and use Revolve to create poly mesh, attach and detach curves, use the Sculpt Geometry tool to sculpt a mesh surface, use the Soft Deformation Modifier, use nonlinear deformers to adjust existing geometry, create edits to existing models using lattices, animate an object to deform through a lattice.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 5