Week of 10/16/2017 through 10/19/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 3, the students will learn to understand polygon geometry, NURBS surfaces, and subdivision surfaces. They will also learn to employ image planes, model with NURBS surfaces, and model with polygons.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 3 Projects

Week of 10/9/2017 through 10/13/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 4. In Lesson 4, they will learn to decide how to plan a model; edit polygon geometry in traditional Maya as well as Modeling Toolkit workflows; navigate the Modeling Toolkit interface; work with the Modeling Toolkit selection workflow; extrude, bevel, and wedge polygons; use the edge loops to create detail; create curves and use the Revolve function to convert them to polygon meshes; and adjust grouping and hierarchies in a complex model.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 4

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 10/2/2017 through 10/6/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 3

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 9/25/2017 through 9/29/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 3

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 9/18/17 through 9/22/17

Animation I

The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 3. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 3

 

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 9/11/2017 through 9/15/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 2 and Lesson 3. In Lesson 2, they will learn to gain a working understanding of the user interface and how to navigate in 3D space, add keyframes to objects to create animation, adjust pivot points, create and edit hierarchies by using groups, and output animation through playblasting. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 2 and Lesson 3. In Lesson 2, they will learn to gain a working understanding of the user interface and how to navigate in 3D space, add keyframes to objects to create animation, adjust pivot points, create and edit hierarchies by using groups, and output animation through playblasting. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 2 and 3

Animation II

In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – In Chapter 2, The students will learn to use inverse kinematics, animate with keyframes, use the Graph Editor, preview animations with a playlist, animate with motion paths, and use animation layers.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 2 Projects

Week of 9/5/2017 through 9/8/2017

Animation I

The students will be working on Autodesk Maya 2016 Lesson 2 and Lesson 3. In Lesson 2, they will learn to gain a working understanding of the user interface and how to navigate in 3D space, add keyframes to objects to create animation, adjust pivot points, create and edit hierarchies by using groups, and output animation through playblasting. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will be working on Autodesk Maya 2016 Lesson 2 and Lesson 3. In Lesson 2, they will learn to gain a working understanding of the user interface and how to navigate in 3D space, add keyframes to objects to create animation, adjust pivot points, create and edit hierarchies by using groups, and output animation through playblasting. In Lesson 3, they will learn to recognize and use Maya UI elements, understand how Maya view panels and windows work, use manipulators to transform objects in 3D space, create and use reference planes for modeling from pictures, use polygon modeling techniques, use the layer Editor to organize a scene, render test frames to preview work, gain confidence is using the Attribute Editor, and better manage scenes and object hierarchies with the Outliner.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 2 and 3

Animation II

Chapter 1 is a brief overview of what professionals need to understand when working in Maya. The students will be working with Color Management. They will also learn to understand transform and shape nodes.

TEKS – 1A-B, 2A-G, 3, 4, 5, 6A-B, 7A-E, 8A-D, 9A-D, 10, 11A-Iv

Activity – Chapter 1 is a brief overview of what professionals need to understand when working in Maya. The students will be working with Color Management. They will also learn to understand transform and shape nodes.

Materials – Mastering Audodesk Maya 2016 by Todd Palamar

Evaluation – Mastering Autodesk Maya Chapter 1 Projects

Week of 8/28/2017 through 9/1/2017

Animation I


The students will also be working on Autodesk Maya 2016 Lesson 1. They will learn to develop an appreciation for the CG process, discern between different types of digital image files, and recognize key terms and principles in film and animation.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will also be working on Autodesk Maya 2016 Lesson 1. They will learn to develop an appreciation for the CG process, discern between different types of digital image files, and recognize key terms and principles in film and animation.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 1

Week of 8/21/2017 through 8/25/2017

Animation I


The students will also be working on Autodesk Maya 2016 Lesson 1. They will learn to develop an appreciation for the CG process, discern between different types of digital image files, and recognize key terms and principles in film and animation.

The students will be introduced to Autodesk Maya 2016.

TEKS – 1A-B, 2A-G, 3, 4, 5A-B, 6A-D, 7A-E, 8A-F, 9, 10A-N

Activity – The students will also be working on Autodesk Maya 2016 Lesson 1. They will learn to develop an appreciation for the CG process, discern between different types of digital image files, and recognize key terms and principles in film and animation.

Materials – Autodesk Maya 2016 and the Internet

Evaluation –  Autodesk Maya 2016 Lesson 1